Cocoon


How to perform for the most cognitively demanding tasks?

2019

Virtual Reality Design, User Research, Software Development, Prototyping, Generative Research, Listening Sessions, User Experience Design, Usability Testing, Interaction Design for Windows VR; Oculus Rift & HTC VIve.

References
  1. VICE Special Report: The Future of Work”. HBO. 2019
  2. Brynjolfsson, Erik. McAfee, Andrew. The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies W. W. Norton & Company. 2014
  3. How the J&J Institute is Using VR to Power Surgical Education”. Johnson & Johnson Institute. 3 Oct 2019.
  4. Newport, Cal. Deep Work. Grand Central Publishing. 2016
  5. Immersive Single Tasking: Virtual Reality and the Coming Age of Hyper-Productive Work
  6. The Principles of Immersive Single Tasking
  7. Ready Player Productive: On Virtual Reality and Cognitively Demanding Work
  8. Excerpts reprinted from Davis, Josh. Two Awesome Hours: Science Based Strategies to Harness Your Best Time and Get Your Most Important Work Done. Harper Collins. 2015
  9. Ewens, Hannah. “Open Plan Offices Should Be Banned Immediately”. Vice. 2018
  10. Hirst, Allison. Schwabenland, Christina. “Doing gender in the ‘new office’”. Gender Work & Organiztion. Vol 25 Iss. 2. 2018
  11. Kim, Jungsoo. de Dear, Richard. “Workspace satisfaction: The Privacy-Communication Trade-Off In Open-Plan Offices”. Journal of Environmental Psychology 36. 18–26. 2013
  12. The Privacy Crisis. Steelcase.
  13. Bernstein, Ethan S. Turban, Stephen. “The impact of the ‘open’ workspace on human collaboration”. Philosophical Transactions of the Royal Society B Vol. 373 Iss. 1753. 2018
  14. Jones, Jeffery M. “In U.S., Telecommuting for Work Climbs to 37%”. Gallup. 2015.
  15. Young, Indi. Practical Empathy: For Collaboration and Creativity in Your Work. Rosenfeld Media. 2015.
Additional References